Friday, 23 March 2012

Evaluation - Part 7



Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?

A big problem we found when editing our preliminary, was that we were entirely new to using Sony Vegas and therefore the skills shown were incredibly basic and didn't look very good when we actually made them into the final prelim product.

We had no use of titles or non-diagetic sound (or any sound for that matter) in the preliminary task as we didn't know how to incorporate that as yet. To help us use Sony Vegas more effectively in the final two minute opening product, we used tutorials and help from our peers to use it more efficiently.


We learnt to use tools such as cropping and adding music and different fading techniques and colour enhancements, as shown in our final film. Also how to develop the cropping and cutting skills to make the product flow more to make it a nicer experience to watch.


If i were to use the program again I feel I would be a lot more confident and capable to do an even better job of what we did on our finished opening two minute product.



Evaluation - Part 6

What I have learnt about technologies from the process of this project's construction?

Evaluation - Part 5

HOW DID WE ATTRACT OUR AUDIENCE AND ADDRESS?

TARGET AUDIENCE: Young people, female (between 13-25)

SETTING - We chose a local setting (Hastings) to attract local audience members who would want to watch a film, as well as in areas surrounding (East Sussex)

PROTAGONIST -
The protagonist is an attractive female which may appeal to the male demographic, even though this is not a big demographic for our film. Also it is appealing to our mainly female demographic as the age of our protagonist is similar to our audience, therefore relateable.


CAST - Our cast consists of a seventeen year old girl and middle age adults, therefore it does have a wider range of age in the cast appealing to more age groups.

SITUATION -
The situation in the film is quite a 'taboo' one and is addressing a problem that not many films do. This may attract an audience that enjoys watching films that arent so conventional and that portray situations that are not the nicest, but do emulate so aspects of real life. 

Evaluation - Part 4


Evaluation - Part 3


Evaluation - Part 2

Evaluation - Part 1

1) In what ways does my media project use, develop or challenge forms and conventions of real media productions?

In our opening two minutes, it is not immediately clear of the genre of our film, and throughout the two minutes, it does remain slightly difficult to distinguish the genre that our film belongs to. This can be seen as different to mainstream media productions, as usually the genre is easily worked out early on in those films. 

With our hybridization of genres, (such as attack the block) between realism and drama, it adds to the difficulty for the audience to work out the genre as it is not a common genre in mainstream films. This has been done deliberately to wider the appeal. Although it may be difficult to decipher, the opening is true to the two genres as the protagonist is a very typical seventeen year old girl, and the setting is a very typical place where many of the audience members would perhaps live. This almost develops the conventions of real media, as it means the audience can relate to the film more than, for example blockbuster action films, therefore may gain a larger audience and appreciation for the film. 

We chose to use completely natural lighting which is due to the fact that we wanted to keep the realism of the situation intact and figured that with lots of special lighting effects that the film would loose its realistic feel. In a way this challenges the conventions of real media products as normally a real media product would look glossy and as clear as possible in the lighting front, and we have gone for the opposite effect.

In our use of music, our film has been very true to conventions of real media, as the music emulates the genre well, and mirrors the protagonist's mood, which is similar to what a genuine film would do.