1) In what ways does my media project use, develop or challenge forms and conventions of real media productions?
In our opening two minutes, it is not immediately clear of the genre of our film, and throughout the two minutes, it does remain slightly difficult to distinguish the genre that our film belongs to. This can be seen as different to mainstream media productions, as usually the genre is easily worked out early on in those films.
With our hybridization of genres, (such as attack the block) between realism and drama, it adds to the difficulty for the audience to work out the genre as it is not a common genre in mainstream films. This has been done deliberately to wider the appeal. Although it may be difficult to decipher, the opening is true to the two genres as the protagonist is a very typical seventeen year old girl, and the setting is a very typical place where many of the audience members would perhaps live. This almost develops the conventions of real media, as it means the audience can relate to the film more than, for example blockbuster action films, therefore may gain a larger audience and appreciation for the film.
We chose to use completely natural lighting which is due to the fact that we wanted to keep the realism of the situation intact and figured that with lots of special lighting effects that the film would loose its realistic feel. In a way this challenges the conventions of real media products as normally a real media product would look glossy and as clear as possible in the lighting front, and we have gone for the opposite effect.
In our use of music, our film has been very true to conventions of real media, as the music emulates the genre well, and mirrors the protagonist's mood, which is similar to what a genuine film would do.
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